{>ABOUT STARWOIDS< Welcome To the StarWoids demo release. The project originated in November93 from the Amiga Format Blitz Basic 2 competition. We didn't really expect to actually have it finished in time for the comp, but AF's one month extention allowed us To enter (although still only just). With StarWoids, we wanted to produce something that would be fully playable on all Amiga systems (with at least 1 meg of ram), so early in the project we decided To use just 8 Colour graphics (dual playfield). A lot of our original aims for StarWoids proved too much For the A500, but they might appear in a tweaked AGA version (still a long time off). The three level demo has taken around eight months of work. We now face another few months (that would be late September/October 1994) of work before the full version is complete. At this point we will send it to everyone who has sent us the registration fee. Was it all worth it? Well, it's hard to say really. We didn't win the AF competition (argh), so our original aim wasn't achieved. I guess we have to see how many people register before deciding :-). In the progress of creating StarWoids, Martin bought the full version of Blitz2, Rowan bought Brilliance, and Rob bought the StarWars CD set for samples. Not to mention that we all bought A1200's. {-About The Game Itself- The design of StarWoids is based on several old classic games. The arcade game, %Asteroids%, the Commodore 64 cheapo, %Thrust%, and %Oids% on the AtariST are the main sources of ideas, but our real aim was To produce something better than all three. Did we achieve that? For the gfx theme, we had many possibilities. Our reasons for choosing Star Wars are numerous. Firstly, we are all big fans of the movies, so basing our game on Star Wars gave us that extra bit of enthusiasm. The news of a new trilogy was also a big deciding factor. Then there is the fact that the Amiga has, sadly, missed out on all the recent Star Wars games. The consoles had their rather nifty %Super Star Wars%, and the PCs had their atmospheric %X-wing% series - but the Amiga has missed both. It wouldn't be too much work to remove the StarWars theme, but we sincerely hope that we won't need to. {-About The Authors- {Martin Kift} is a chemical engineer currently working for a small UK based software consultancy firm, and specialises in developing Microsoft Windows applications (yes I know Windows sucks, you should try writing for it!! 8^). He is a long time Amiga fanatic, although this is his first major release. Cntactable at: {M.H.Kift@swansea.ac.uk {Rowan Crawford} (Sumaleth/Pearl) is an Electronic and Computer Engineering student at Monash University in Victoria (Australia) Gippsland campus. His aim, however, is to work as a artist for computer games. Contactable at: {dljar1@giaeb.cc.monash.edu.au} or {sumaleth@portal.apana.org.au {Rob Wells} (Ginseng/Alchemy) is a Computer Science student at Monash Uni in Victoria (Australia) Melbourne campus. He has released several music packs at Amiga shows throughout Australia, and has just finished some %Scala% music sets. Contactable at: {ginseng@yoyo.cc.monash.edu,au or snail mail: Rob Wells 114 East Boundry Rd East Bentleigh 3165 Victoria, Australia {-StarWoids was created with the following- Amiga1200/030 - Code. Amiga500/5meg - Graphics. Amiga1200/CD32 - Sound. Blitz Basic 2 - The coding engine. Brilliance - Graphics (+ some DPaint4). PovRay2.0 - Raytracing. ADPro - Raytrace gfx manipulation. Protracker3.10 - Music creation. SemiCrapEdit - Map creation. DSS-8 - Sampler. Audiomaster 4 - Sample editing. {-Addition Credits- George Lucas - Creator of the inspirational movie trilogy, Star Wars. John Williams - Composer of the Sound track. Polydor Records - The fantastic CD recording of the Star Wars soundtrack. {-Copyright Notices- StarWoids, the game, AND all associated items are copyright 1993-1994 by Kift-Crawford-Wells. The graphical AND Sound/music themes are all copyright 1977 LucasFilm Ltd. All rights reserved. StarWoids, the fan game, uses all themes without permission but acknowledges LucasFilms copyright. Sorry about that.